Lesson 4: A Better Design
- The movement of all of our creatures faces south and move in large steps. Make each creature turn to face the direction it is moving, and also make the movement more "smooth". Your result should look like the following video.
- Further mofiy your creatures so that they can randomly turn to any angle.
- Make the fox class more intelligent -- have it seek out the tux that is closest to it.
- Put some obstacles in your simulation, similar to "blocks" from the world of zuul project.