-Could someone find the time to confirm my two questions here?
-If I use tuple clamping on variables as values on a Shape3D or IndexedGeometry,
when I do a Transform3D, will the Transform3D always take the clamping into
active consideration and operate within the enabling of those clamp restrictions during
-Precisely at what instant does a Transform3D get done? Assuming use of .compile();,
or the enabling of the appropriate Capability/ies, is this the
-Just as a check, while it would take longer, is calling .compile();
being the step which runs the optimisation algorithm, be slower, versus
the alternative beginning to activate write Capabilities, versus .compile() -ing
and not bother to deal with capabilities at all? Is .compile(); the slower way to sort
out capability enabling all for you?