BUG found in terrain.getHeight(x,z)
While using a png image file (1024x1024) as a heightmap I get some height values that are wrong when using terrain.getHeight(x, z) function. It works most of the time but I noticed then for some specific values of x and z the function returns zero instead of the height of that particular point. The terrain is rendered properly with the correct heights everywhere according to the heightmap.
z = -64
from x= -128 to x = -64
the whole line of z=-192
That is all I tested I hope this helps.