game starting position issue

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Joined: 01/08/2011

No matter what x, y, z settings I use to set the starting position of my tux object and camera position they always seem to start at 0, 0, 0. The problem is that it puts the tux below the map at that position (default terrain map). I have to move at least 1 unit in any direction before it corrects itself. Its a relatively minor problem but annoying. Is there an easy fix for this other than lowering the entire map?

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Joined: 12/13/2010
I agree it is an annoying

I agree it is an annoying problem, but one that cannot be fixed easily.  The problem is that a terrain is divided into "tiles" of 64x64.  The height at the "seam" returns 0 for some reason...

 

The best way to deal with this is to not start at the "seam" position, try starting at 0.01, 0.01, 0.01 instead.

 

Jason